Path of Exile: Best Choice and Rewards List as well as the Guide to Dealing with the Bandits

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Path of Exile is a role-playing video game in which the choices you make will have a direct impact on how your character develops over the course of the game

Path of Exile is a role-playing video game in which the choices you make will have a direct impact on how your character develops over the course of the game. These choices can take a variety of different forms. It is very easy to go down the wrong path, and depending on the build you're going for, that could mean missing out on some really cool skills or important bonuses. However, it is also very easy to go down the right path. This can be avoided, but it is very simple to make the wrong decision and end up in a bad situation. There is one quest in particular that has the potential to affect the progression of your exile in one of four different ways, but the narrative of the game is not in any way driven by player choices. In fact, player choices have no bearing whatsoever on the game. This guide will take you step-by-step through the gameplay of Deal with the Bandits, including the choices you have to make and the benefits that come with each potential outcome.

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What exactly are the Bandits' responsibilities in Path of Exile, and why are they considered to be of such critical significance?

 

  1. Path of Exile's Act 2 is the portion of the game in which the questline "Deal with the Bandits" is active

  2. In order to begin this quest, you must first complete the one before it, titled Through Sacred Ground, and then speak with Eramir inside the Forest Encampment

  3. The conversation will begin with no further action required from you

  4. If you happen to come across any of the three robbers in advance of the mission, you have the option to start the mission by speaking with any one of them rather than the others rather than having to speak with the others first



You will be given information by Eramir about three wanted individuals, and it will be your responsibility to find them and bring them to justice. The premise of the mission is straightforward. You will be responsible for locating all of the fugitives, and each one of them will be hiding in a different geographical region. The catch is that you have the option of sparing any one of them while murdering the other two of them, or you can simply carry out the request that was made of you and kill all three of them. If you choose to spare any one of them, you must, however, murder the other two of them.

The following is a list of the bandits, including their names as well as the locations where they were last seen:

The name given to the forest that is located to the west is Alira.

The Bridge That Cannot Be Seen Anymore, Kraityn

Sloughy Lands are Symbolized by the Oak Tree.

Due to the fact that this is a mandatory quest in the early game of Path of Exile, it is absolutely necessary for you to be familiar with the benefits that are connected to the various decisions that you will have to make. The quest does not include any information about the rewards anywhere in its text.

What Kind of a Reaction Ought to We Have Towards the Bandits? To Which of These Options Should You Commit Your Time and Energy?

The completion of this quest can result in one of four distinct outcomes, each of which confers a different reward on the player. As was mentioned earlier, this quest can lead to any one of these outcomes. It is possible that your character will end up receiving some kind of permanent stat boost, but each of these possibilities is different from the others and depends on the decisions you make along the way in the story. When you get close to a criminal, a menu will pop up on the screen and ask you whether you want to save the person or kill them. You can only do one of these two things.

You'll find a list of the decisions that were made at the bottom of this page, and they are as follows:

Save Alira:5 mana regenerated per second, +20% to global critical strike multiplier, +15% elemental resistances

If Kraityn is rescued, he will receive an additional 3% chance to avoid attacks, a 6% increase in movement speed, and an additional 6% increase in attack and cast speed. In addition, he will receive an additional 6% increase in attack and cast speed.

Oak's protection results in an increase of 1% in the amount of life that is regenerated every second, a reduction of 2% in the amount of additional physical damage, and a boost of 20% to physical damage. Oak's protection also reduces the amount of additional physical damage by 2%.

Kill All Bandits: 2 passive skills

Your perspective on how important the different elements of the plot are to you will determine which of these four paths offers the most interesting next step for your character. Alira's reward is ideal for builds that place a greater emphasis on Intelligence, whereas Kraityn and Oak's rewards place a greater emphasis, respectively, on Dexterity and Strength. The reward that Alira provides is optimal for builds that place an emphasis on Intelligence. Keep in mind that you will need to make a decision regarding this matter in Act 2, which is a very early stage in the game. You absolutely must keep this fact in the back of your mind. It might not be worth the trouble if you don't have a good idea of how your character's resistances or overall stats will look once your build is finished in the late game, because this will determine how effective your build will be. However, if you do have a good idea of how your character's resistances or overall stats will look, it might be worth the trouble. On the other hand, if you do have a good idea of how the resistances or overall stats of your character will look, it might be worth the trouble.

On the other hand, if you limit yourself to just two passive skills, the number of options that are open to you will be significantly reduced. On the other hand, these are two additional points that can be spent anywhere along the extensive passive skill tree. You have complete freedom over how you allocate these points. You are free to choose how you want to distribute these points in any way you see fit. If you are an experienced player, you probably already have some gear or passive skills in mind for your build that will showcase results that are comparable to or even better than those offered by the resistances and stat buffs. These results will showcase how your build can achieve results that are comparable to or even better than those offered by the resistances and stat buffs. If you are an experienced player, you probably already have some gear or passive skills in mind for your build that will showcase results that are comparable to or even better than those offered by the resistances and stat buffs. The values of the resistances and stat buffs aren't exactly game-changing, and if you are an experienced player, you probably already have some gear or passive skills in mind for your build that will showcase results that are comparable to or even better than those offered by the resistances and stat buffs.



It is essential to keep in mind that Path of Exile has a maximum level, which means that your passive skill points will not continue to increase indefinitely. Because of this, it is important to remember that there is a cap on your level. Because of this, it is essential to keep in mind that there is a limit to how high your level can get. When you take into consideration the fact that you can also have additional nodes on the skill tree, the possibility of receiving two additional points that give you the option to choose your own stat increases sounds very appealing. This is especially true when you consider the fact that you can also have additional nodes on the skill tree. This is especially true when taking into account the fact that it is possible to have additional nodes on the skill tree.

I really did make a mistake; is it still possible for me to change my mind about the Bandit option before it's too late?

Yes, you can! This, like everything else in life, comes with a price tag, the specific nature of which is determined by the choice that you wish to revert to. This, like everything else in life, comes with some sort of price tag attached to it. For you to be able to buy a Book of Reform, you need to first sell a merchant in one of the game's towns one of the following items: a book of spells, a book of lore, a book of spells, a book of lore, aIf you abide by this request, I will send you a copy of the book that corresponds to one of those towns as a thank you gift.

AliraThese Are Your Rewards: a 20-Carat Lapis Amulet, an Orb of Regret, and a Book of Reform.

KraitynEach of the three items—the Orb of Regret, the Jade Amulet, and the Book of Reform—has a value that is equivalent to twenty.

The OakAmber Amulet and 20 Orbs of Regret aren't the only bonuses you get when you buy the Book of Reform; it also comes with a few other items.

Kill All BanditsYou are the owner of the Orb of Regret, the Onyx Amulet, and the twenty-first chapter of the Book of Reform.

And with that, everything else that was relevant to the topic of Deal with the Bandits has been discussed here as well! During your search for the optimal build that is suited to you, you should make sure to keep this guide within easy reach at all times. This should be done throughout the entirety of your search.

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